![]() ![]() I’m sympathetic, and am willing to overlook its flaws for the most part and focus on the bigger picture.Īnd bigger picture? I think it’s a neat idea. Since I started testing, there’s already been an updated release with some bug fixes and other minor improvements. Bottom lineįor its part, GOG reiterates that this is a closed beta, little more than a proof-of-concept that’s evolving by the day, and that’s true. As I said it’s most likely a niche case, but I make extensive use of Steam’s Family Sharing features and this alone is preventing it from being my go-to, given that my games are very much not all in one place. It won’t list Family Share games even if they’re installed, which is doubly frustrating. Galaxy 2.0 wants to be a seamless environment, and having to close out other launchers manually breaks that illusion.īut worst of all, for me at least-and I admit this might be niche-is that Galaxy 2.0 doesn’t support Steam’s Family Sharing feature yet, nor can you add more than one account from the same service. This feature’s listed in the settings menu with a “Coming soon” tooltip, and for obvious reasons. There’s also a minor irritation, in that Galaxy 2.0 can call up other launchers as needed( you still need Uplay running to play Uplay games, for instance) but it won’t close them after it’s done yet. That alone has made me less likely to move over, as I don’t want to duplicate more than a decade’s worth of tedious filing work all in one go. You can also add tags within GOG, but it won’t pull tags directly from Steam-a pain for me, given my meticulously cataloged and sorted Steam library. For instance, my Steam library display time played but (at least when I tested) all achievement data is listed at zero percent. With GOG mostly relying on the community to develop its Integrations so far, support for any and all features can be a bit spotty. In fact, your entire cumulative, launcher-spanning library is forever attached to your GOG account, even though you have to reauthorize your third-party credentials on subsequent PCs. ![]() I’ve installed Galaxy 2.0 on two different computers, gone through the setup on each, and can confirm star ratings for the Epic Games Store persisted across both. Best of all, they withstand moving from PC to PC. They both serve as a way to quickly find my favorite games and mark which ones I’ve finished. And then you’re done, free to peruse any and all of your games through GOG, to sort them alphabetically in one long list or split them up by storefront, and easily launch the one you want.Īnd I’m fast becoming a fan of Galaxy 2.0’s star ratings as well. Once Galaxy 2.0 is authorized you’ll see a note at the bottom that says your library is “Importing,” though even with a Steam library in the thousands this took a minute or two at most. Login takes seconds, each provider asking for your credentials individually. It’s everything you’d want, or at least everything you’re “forced” to use when you can’t use Steam. The bulk of Galaxy 2.0’s connections have been built by the community using GOG’s SDK to implement the appropriate hooks, and already there’s a thriving plugin aftermarket, presented within Galaxy 2.0 as “Community Integrations – Popular.” Steam,, Epic Games Store, Uplay, Origin, and more can be added through these pseudo-official channels. Some of these potential third-party connections are official, created and supported by GOG, though at the moment that list only includes Xbox Live, and even that doesn’t actually allow you to access your Xbox Play Anywhere games yet. ![]() It works the same as the original Galaxy launcher in that regard.īut you’re prompted to “Add Games and Friends” as well. Initially you’ll only see your GOG library, assuming you have one. ![]()
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